The official WEST WOOD: REMAKE badge list confirms reputation milestones at 5, 10, 20, and 30. The badge names form a resident ladder, from New Resident through Veteran. No first-party source checked here lists the actions that award reputation, the amount per action, rewards at each level, losses on death, or a maximum beyond 30.
Treat the visible reputation value as the truth. Compare it before and after one controlled objective, and keep badge progress separate from assumptions about rewards.
Reputation milestone index
Reputation 5
Badge: New Resident
Official condition: Reach reputation 5.
Plan: use this as the first measurement checkpoint.
Reputation 10
Badge: All Settled Down
Official condition: Reach reputation 10.
Plan: confirm whether the same repeatable activities still advance progress.
Reputation 20
Badge: Your New Home
Official condition: Reach reputation 20.
Plan: prioritize reliable routes over unverified efficiency.
Reputation 30
Badge: Veteran
Official condition: Reach reputation 30.
Plan: verify the award and any visible unlock separately.
Find the current reputation display
Open the current progression, logbook, achievement, or profile interface and locate the value. Record the number before starting a test. If the interface shows only a title or bar, take a screenshot and use the current label rather than converting it into a guessed number.
Check your Roblox badge inventory too. A badge can confirm that a threshold was crossed even if the live display updates late. Conversely, owning the badge from an earlier session does not prove your current value after a reset or data issue.
Use a fresh, identifiable server context for testing. Note death, disconnect, season transition, and group objective, because any can overlap the observed change.
Test reputation sources without guessing
Pick one completed action and compare the value before and after. Good tests are discrete: survive a known cycle, finish a delivery, open a store, or complete another visible objective. The badge API does not promise that any of these awards reputation, so the current result decides.
Repeat the same action under similar conditions. If the increase differs, look for player count, risk, season, first-time completion, or another simultaneous goal. Do not publish an exact rate from one observation.
Keep an action that reliably advances progress only if its supply and survival cost is manageable. The fastest apparent gain is poor progression when repeated deaths, lost items, or route failures erase more value elsewhere.
Route from 0 to 10
Learn one daylight supply loop and one night shelter first. Preserve stamina, food, drink, and recovery. Complete simple objectives that the current server clearly identifies, then check reputation after each cycle.
At 5, verify New Resident. Continue the same reliable pattern toward 10 before adding a rare crate or high-risk challenge. If progress stalls, change one objective rather than overhauling the entire route.
Use the time to learn the general store and ordinary lost-crate path. Even if they do not award reputation, the route knowledge supports later progression.
Route from 10 to 30
Longer progression rewards consistency. Divide group roles, preserve inventory capacity, and avoid stacking unknown systems. If a season streak is underway, do not sacrifice it for an unverified reputation shortcut.
Compare different confirmed objectives over several runs, but keep the records separate. A repeatable lower gain can be safer than a larger first-time award. Check milestone badges at 20 and 30 instead of trusting a title alone.
At 30, look for any visible unlock or status, but do not assume the Veteran badge itself grants an item or permanent perk. Record rewards only when the current interface displays them.
Death, rejoin, and data safety
Before testing a risky objective, record the current value. After death, respawn, or rejoin, compare again. Public sources do not state whether reputation can be lost, reset, or delayed.
If the value appears wrong, rejoin once through the official experience and allow data to load. Avoid repeatedly purchasing or consuming an item to force a save. Capture the display and report a reproducible issue through a creator-owned channel.
Do not share private account or session information. The visible reputation, badge, UTC time, and Place ID are enough for a useful report.
Reputation FAQ
What is the maximum reputation?
The highest official badge threshold is 30. That does not prove 30 is the maximum value.
What gives the most reputation?
No official source lists gains. Compare current-server outcomes one action at a time.
What unlocks at levels 5, 10, 20, and 30?
The badges confirm milestone recognition. Specific items, access, prices, or perks remain unverified.
Does death remove reputation?
No public rule was found. Record the value before and after death rather than importing an original-game penalty.
Evidence note
All four thresholds and badge names are Official, checked August 27, 2026 UTC. Sources, gains, rewards, loss, cap, and persistence remain Needs in-game testing.