WEST WOOD: REMAKE Progression

WEST WOOD: REMAKE Progression Guide

Plan WEST WOOD: REMAKE reputation milestones, badges, store purchases, medallions, and night deliveries without guessing rewards or rates.

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Progression guide hub
ProductCurrent Roblox Remake progression VersionPost-Release Patch beta; badge API checked 2026-08-27 UTC PlatformRoblox-supported devices

WEST WOOD: REMAKE progression is broader than surviving one night. The official badge list confirms a reputation ladder, risk thresholds, four seasonal survival goals, shop milestones, two night-delivery goals, item interactions, returning-player recognition, and beta participation. The descriptions are useful anchors because they identify real objectives without requiring invented reward values.

Use progression as a ladder. Learn one survival loop, reach the first reputation milestone, open the general store, complete an ordinary delivery, then attempt longer season or higher-risk goals. The current beta does not publicly document reputation gains, shop prices, delivery rewards, or reset rules, so confirm visible outcomes after every important action.

Progression route index

Long-term level

Reputation

Official thresholds: 5, 10, 20, 30

Use it for: measuring resident progress without guessing sources or rewards.

Open reputation guide

Completion index

Badges

Current count: 23 enabled badges in the official API.

Use it for: exact names, descriptions, categories, and unknown conditions.

Browse badge index

Economy milestones

Shop progression

Confirmed: open the general store, buy an item, buy a medallion.

Unknown: currency, prices, inventory, prerequisites.

Plan shop progress

Night objectives

Deliveries

Confirmed: lost crate and blackstone crate delivered at night.

Use it for: preparing carrier, escort, weight, and destination roles.

Plan a night delivery

Build a progression baseline

Before grinding, confirm the correct Remake identity and current server. Read health, stamina, hunger, thirst, inventory weight, and any visible reputation or risk display. Check your Roblox badges so you know which milestones are already complete.

Run one safe daylight-and-night cycle without a complicated objective. Learn a shelter, fallback, supply loop, and the general-store direction. This baseline makes later failures understandable. If a shop interaction or badge fails, you can separate the objective from basic route confusion.

Keep a simple result record: starting reputation, ending reputation, badge gained, item spent, death, and server change. Do not assign reputation to a specific action unless the change is visible and repeatable.

Follow the reputation ladder

Official badges define four thresholds: New Resident at 5, All Settled Down at 10, Your New Home at 20, and Veteran at 30. They do not reveal rewards, unlocks, or efficient sources. Treat the ladder as a verified progress scale.

Aim for the next threshold, not 30 immediately. Choose repeatable objectives that the group can finish without losing more supplies than they gain. Compare reputation before and after one action type. If it changes, repeat under similar conditions before calling the action a source.

Do not confuse badge awards with additional reputation. A delivery, shop purchase, risk threshold, or season completion may have its own badge while its reputation effect remains unknown.

Use badges as objective cards

Badges translate hidden or scattered goals into a current checklist. Start with joining and beta participation, then the Welcome Back badge if eligible. Continue with the reputation ladder, individual seasons, risk, general store, purchases, deliveries, and named-item interactions.

The API can prove that a badge is enabled and show its description, but it cannot prove the trigger works in every beta server. After completing a condition, wait for the award, check your profile, and record the server context. Repeating a costly or dangerous step without checking can waste a run.

The badge “On The Coldest Day Of Winter” has only ? as its official description. Keep it unknown. Do not convert a theory into a route merely because the name sounds like a season clue.

Separate shop progress from map progress

The general-store page answers where and how to navigate. Shop progression answers which verified milestones occur once you can interact. This separation prevents a location page from inventing economy rules and keeps purchase advice focused.

Opening the general store, buying any item from the shop, and buying a medallion are three distinct official conditions. A single visit may not complete all three. Read the current prompt, keep enough currency or requirement resources if visible, and verify each badge after the action.

Do not assume the general store and every shop interface are identical. The official wording uses both “general store” and “shop.” Let the live destination and prompt decide how they connect.

Plan night deliveries as progression

The lost crate and blackstone crate have separate night-delivery badges. Current walkthrough footage shows a carried object and a note directing the carrier to the back of the general store. This supports a delivery workflow in that beta session, while spawn points, rarity, rewards, and failure rules remain unverified.

Preserve inventory capacity before pickup. Assign carrier, route lead, rear lookout, and supply holder. Walk the route before night when possible. The progression objective is the delivery condition; exact navigation belongs in Maps.

Attempt the ordinary lost crate before treating blackstone as routine. The separate “rare find” badge title suggests distinction but does not publish a drop rate. Never quote a probability without current data.

Balance competing goals

Long season streaks favor safe, repeatable play. Risk 100 favors deliberate exposure to an unknown pressure. Blackstone delivery may add route and inventory uncertainty. Do not stack all three merely because they can appear in one server.

Group goals should match the least prepared member’s route knowledge. A veteran can carry the objective, but every player needs the fallback. If a teammate is protecting a no-death streak, let another player test the dangerous item interaction.

After a death or disconnect, check progress rather than assuming a universal reset. Reputation, badges, season streak, risk, and carried items can have different persistence rules.

Progression troubleshooting

If reputation did not move, confirm the starting and ending values and avoid assuming the action should award it. If a badge did not appear, re-read its exact condition, especially night or no-death wording. If a purchase badge failed, confirm the transaction completed and that the item or medallion came from the relevant shop.

If a delivery failed, confirm crate type, time of day, destination, and whether the object remained carried through the final interaction. If a season badge failed, check death, join timing, and transition. Beta issues are possible, but a missing condition is more useful to identify than a generic “bugged” label.

Progression evidence boundary

The official badge API checked August 27, 2026 is the primary source for thresholds and objectives. Current walkthrough footage supports visible inventory weight, carrying, store-delivery instruction, and the active survival interface. Reputation sources, numeric rewards, shop currency, prices, crate spawns, delivery rewards, season timing, risk effects, and persistence remain Needs in-game testing.

Continue with Survival before high-risk goals and Items before spending on a named object.

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